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Year 7 Learning

Year 7 from their very first lesson is introduced to the school system, both within the classroom and online via Microsoft 365. The curriculum then moves through the basics of how a computer works, inputs / outputs and memory and then exploring MS Excel to aid science and mathematics. The students then are then given the opportunity to learn Image manipulation with a hands-on approach using Adobe design products.

The end of the year encompasses a programming project using the building block programming package Scratch and moving through a software development life cycle before actually creating a finished product.



Key content


Using computers and the internet. E-Safety


  • School System
  • E-Safety
  • Internet and Web Browsers
  • Searching the Web
  • Microsoft 365 / Microsoft Office
  • Microsoft Word / PowerPoint


Inputs / Outputs and Memory

  • Types of computer
  • Input Process-Output model
  • Computer hardware
  • Memory and Secondary Storage
  • Software
  • Mobile applications




  • How to use Excel
  • Summarising Data
  • Charting
  • Introduction to databases
  • Validation, Searching and Sorting


Graphics Design and Copyright

  • Copyright and magazine covers
  • Using fireworks to create a wireframe
  • Using Photoshop to adapt an image
  • Finalising a design and evaluating



Algorithms and decomposition 



  • Introduction to algorithms
  • Computational Thinking
  • Problem decomposition and Scratch Overview
  • Starting games programing

Basic Programming Techniques (Scratch)


  • Game development
  • Evaluation and improvement
  • Further improvements
  • Performance review